• v1.3.2 ea838b0d96

    RemapIDs 1.3.2
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    Stable

    TysonTheEmber released this 2026-07-05 14:34:21 -06:00 | 0 commits to master since this release

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    Pick the jar that matches your loader and Minecraft version. The same files are also on:

    Changelog

    Fixed

    • Crash when a remapped source item is still installed — With both the source and target mods present, item remaps aliased the source ID's registry lookup to the target item. Any mod that looked up the source ID and cast it to the source's concrete type crashed. For example, Create: Vintage Improvements casts create:golden_sheet to Create's TagDependentIngredientItem when building its creative tab; with create:golden_sheet -> thermal:gold_plate configured it received Thermal's CountedItem instead, throwing ClassCastException the moment the creative inventory opened. Item aliases are now only injected when the source ID is not a live registered item, so live lookups keep returning the real item. Remaps still apply for save migration once the source mod is removed. Fixed on all loaders.
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  • v1.3.1 39b421531c

    RemapIDs 1.3.1
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    Stable

    TysonTheEmber released this 2026-06-12 13:33:58 -06:00 | 2 commits to master since this release

    Downloads

    Pick the jar that matches your loader and Minecraft version. The same files are also on:

    Changelog

    Fixed

    • Modded registry IDs not remapped on NeoForge (#5, #6) — On NeoForge 1.21.1, mods are constructed before vanilla bootstrap, and bootstrap freezes the builtin registries before any RegisterEvent fires. The MappedRegistry.freeze() hook therefore ran against vanilla-only registries: wildcard patterns matched nothing, modded targets (including KubeJS-created IDs) were "not found", and aliases injected for modded source IDs were clobbered when the real entry registered later. Finalization and alias injection are now triggered from FMLLoadCompleteEvent (mirroring the Forge 1.20.1 fix from 1.3.0), which fires after GameData.freezeData() when all mod content is registered. This also fixes wildcard remaps for modded item/block IDs.
    • Recipe re-keying could overwrite existing recipes (#5) — Re-keying a recipe ID to a target that already exists (e.g. an entry without a types filter remapping aether:skyroot_stick → minecraft:stick while a minecraft:stick recipe exists) silently replaced the existing recipe. Colliding re-keys are now skipped with a warning, on all loaders.

    Changed

    • Entries without a types filter no longer attempt registry aliases for registries that don't contain the target — a typeless item remap previously produced "target not found in block/fluid/entity_type registry" warnings and pointless alias attempts. A typeless entry whose target exists in no registry at all now logs a single warning instead.
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