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RemapIDs 1.3.1
StableAll checks were successfulPublish / Build Fabric 1.20.1 (push) Successful in 4m3sPublish / Build Fabric 1.21.1 (push) Successful in 2m32sPublish / Build Forge 1.20.1 (push) Successful in 3m52sPublish / Build NeoForge 1.21.1 (push) Successful in 4m25sPublish / Publish Fabric 1.20.1 (push) Successful in 7sPublish / Publish Fabric 1.21.1 (push) Successful in 6sPublish / Publish Forge 1.20.1 (push) Successful in 6sPublish / Publish NeoForge 1.21.1 (push) Successful in 5sPublish / Create Forgejo release (push) Successful in 4sPublish / Announce release in Discord (push) Successful in 3sreleased this
2026-06-12 13:33:58 -06:00 | 2 commits to master since this releaseDownloads
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Changelog
Fixed
- Modded registry IDs not remapped on NeoForge (#5, #6) — On NeoForge 1.21.1, mods are constructed before vanilla bootstrap, and bootstrap freezes the builtin registries before any
RegisterEventfires. TheMappedRegistry.freeze()hook therefore ran against vanilla-only registries: wildcard patterns matched nothing, modded targets (including KubeJS-created IDs) were "not found", and aliases injected for modded source IDs were clobbered when the real entry registered later. Finalization and alias injection are now triggered fromFMLLoadCompleteEvent(mirroring the Forge 1.20.1 fix from 1.3.0), which fires afterGameData.freezeData()when all mod content is registered. This also fixes wildcard remaps for modded item/block IDs. - Recipe re-keying could overwrite existing recipes (#5) — Re-keying a recipe ID to a target that already exists (e.g. an entry without a
typesfilter remappingaether:skyroot_stick → minecraft:stickwhile aminecraft:stickrecipe exists) silently replaced the existing recipe. Colliding re-keys are now skipped with a warning, on all loaders.
Changed
- Entries without a
typesfilter no longer attempt registry aliases for registries that don't contain the target — a typeless item remap previously produced "target not found in block/fluid/entity_type registry" warnings and pointless alias attempts. A typeless entry whose target exists in no registry at all now logs a single warning instead.
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- Modded registry IDs not remapped on NeoForge (#5, #6) — On NeoForge 1.21.1, mods are constructed before vanilla bootstrap, and bootstrap freezes the builtin registries before any