Add strike marker post-processing chain #60

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TysonTheEmber wants to merge 4 commits from codex/add-strike-marker-highlight-to-forge-port into master
TysonTheEmber commented 2025-10-15 22:19:23 -06:00 (Migrated from github.com)

Summary

  • add a dedicated strike marker post chain and reload handling alongside the existing railgun effects
  • drive the marker uniforms each frame with a sticky client-side block raycast so the highlight snaps to the targeted block
  • port the strike marker shader/JSON so the overlay respects depth, color configuration, and window/resource reloads

Testing

  • ./gradlew check (fails: wrapper script not present in repository)

https://chatgpt.com/codex/tasks/task_e_68f0700be9d4832591de04c48bfb7a6b

## Summary - add a dedicated strike marker post chain and reload handling alongside the existing railgun effects - drive the marker uniforms each frame with a sticky client-side block raycast so the highlight snaps to the targeted block - port the strike marker shader/JSON so the overlay respects depth, color configuration, and window/resource reloads ## Testing - `./gradlew check` *(fails: wrapper script not present in repository)* ------ https://chatgpt.com/codex/tasks/task_e_68f0700be9d4832591de04c48bfb7a6b

Pull request closed

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TysonTheEmber/orbital-railgun-forge-1.20.1!60
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