Add strike marker post-processing shader #59

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TysonTheEmber wants to merge 1 commit from codex/add-charging-marker-overlay-for-railgun into master
TysonTheEmber commented 2025-10-15 21:53:53 -06:00 (Migrated from github.com)

Summary

  • add a dedicated shader chain and GLSL programs for the charging strike marker overlay
  • introduce a client marker shader manager and hook ClientEvents to load, resize, and render the new marker when charging a railgun

Testing

  • ⚠️ ./gradlew check (fails: ./gradlew missing in repo)

https://chatgpt.com/codex/tasks/task_e_68f0676896b88325a70360e983ef9911

## Summary - add a dedicated shader chain and GLSL programs for the charging strike marker overlay - introduce a client marker shader manager and hook ClientEvents to load, resize, and render the new marker when charging a railgun ## Testing - ⚠️ `./gradlew check` *(fails: ./gradlew missing in repo)* ------ https://chatgpt.com/codex/tasks/task_e_68f0676896b88325a70360e983ef9911

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TysonTheEmber/orbital-railgun-forge-1.20.1!59
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