Add configurable strike diameters for gameplay and visuals #51

Merged
TysonTheEmber merged 4 commits from codex/add-config-keys-for-destructiondiameter-and-shaderdiameter into master 2025-10-08 15:33:24 -06:00
TysonTheEmber commented 2025-10-08 14:37:29 -06:00 (Migrated from github.com)

Summary

  • extend the Forge config with destruction and shader diameter entries plus an optional client sync toggle, and register the client spec
  • drive the strike manager, network packet, and railgun state from the configured diameter while exposing transient visual radius sync
  • pipe StrikeRadius uniforms through the post chain and shaders so visuals reflect the configured or server-provided size, and document the new options

Testing

  • gradle build

https://chatgpt.com/codex/tasks/task_e_68e6c8d54a60832589b74c86bf282b2e

## Summary - extend the Forge config with destruction and shader diameter entries plus an optional client sync toggle, and register the client spec - drive the strike manager, network packet, and railgun state from the configured diameter while exposing transient visual radius sync - pipe StrikeRadius uniforms through the post chain and shaders so visuals reflect the configured or server-provided size, and document the new options ## Testing - gradle build ------ https://chatgpt.com/codex/tasks/task_e_68e6c8d54a60832589b74c86bf282b2e
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