Fix shader registration and resource handling #42

Merged
TysonTheEmber merged 1 commit from codex/update-railgunfxrenderer-and-related-classes into codex/add-iris/oculus-shader-compatibility-xo8t16 2025-10-05 11:30:48 -06:00
TysonTheEmber commented 2025-10-05 11:30:11 -06:00 (Migrated from github.com)

Summary

  • register screen and beam shaders through RegisterShadersEvent and expose shader handles in RailgunFxRenderer
  • update render types to use shader suppliers and adjust camera vector math to avoid Vector3f scaling
  • resolve shaderpack bridge export paths via Path conversion

Testing

  • Not run (Gradle wrapper script missing in repository)

https://chatgpt.com/codex/tasks/task_e_68e2aa5a31d88325a5eaaee6dca2fb58

## Summary - register screen and beam shaders through RegisterShadersEvent and expose shader handles in RailgunFxRenderer - update render types to use shader suppliers and adjust camera vector math to avoid Vector3f scaling - resolve shaderpack bridge export paths via Path conversion ## Testing - Not run (Gradle wrapper script missing in repository) ------ https://chatgpt.com/codex/tasks/task_e_68e2aa5a31d88325a5eaaee6dca2fb58
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