Add strike axis uniform for stable tear effect #15

Closed
TysonTheEmber wants to merge 1 commit from codex/extend-railgunstate-for-strike-direction into master
TysonTheEmber commented 2025-10-03 23:54:43 -06:00 (Migrated from github.com)

Summary

  • cache the strike's skyward axis when a strike begins and expose it through the client state
  • pass the cached axis to the post-processing shader as a uniform when the strike effect is active
  • adjust the strike fragment shader to use the cached axis for the post-expansion tear so the ring stays anchored in strike space

Testing

  • ⚠️ ./gradlew check (fails: script not present in repository)

https://chatgpt.com/codex/tasks/task_e_68e0b564fb64832584e08ec297c97137

## Summary - cache the strike's skyward axis when a strike begins and expose it through the client state - pass the cached axis to the post-processing shader as a uniform when the strike effect is active - adjust the strike fragment shader to use the cached axis for the post-expansion tear so the ring stays anchored in strike space ## Testing - ⚠️ `./gradlew check` *(fails: script not present in repository)* ------ https://chatgpt.com/codex/tasks/task_e_68e0b564fb64832584e08ec297c97137

Pull request closed

Sign in to join this conversation.
No reviewers
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
TysonTheEmber/orbital-railgun-forge-1.20.1!15
No description provided.