Adjust shockwave blending for strike shader #14

Merged
TysonTheEmber merged 1 commit from codex/update-fragment-shader-for-shockwave-tinting into master 2025-10-03 23:27:03 -06:00
TysonTheEmber commented 2025-10-03 23:26:48 -06:00 (Migrated from github.com)

Summary

  • derive the strike shockwave tint from the hit point instead of the end point
  • blend the shockwave tint with the original color using the threshold so non-hit pixels stay untouched

Testing

  • not run

https://chatgpt.com/codex/tasks/task_e_68e0afa191d083259c82b3001f8e0bcc

## Summary - derive the strike shockwave tint from the hit point instead of the end point - blend the shockwave tint with the original color using the threshold so non-hit pixels stay untouched ## Testing - not run ------ https://chatgpt.com/codex/tasks/task_e_68e0afa191d083259c82b3001f8e0bcc
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TysonTheEmber/orbital-railgun-forge-1.20.1!14
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