Add selection active uniform to GUI shader #12

Merged
TysonTheEmber merged 1 commit from codex/update-shaders-for-selectionactive-effect into master 2025-10-03 23:11:06 -06:00
TysonTheEmber commented 2025-10-03 23:10:57 -06:00 (Migrated from github.com)

Summary

  • add a SelectionActive uniform to the client railgun post-processing passes
  • declare the SelectionActive uniform in the GUI shader program definition
  • gate the shader overlay mix on SelectionActive so the selection UI disappears after firing

Testing

  • not run

https://chatgpt.com/codex/tasks/task_e_68e0abd6d15083258f92c9af50e55845

## Summary - add a SelectionActive uniform to the client railgun post-processing passes - declare the SelectionActive uniform in the GUI shader program definition - gate the shader overlay mix on SelectionActive so the selection UI disappears after firing ## Testing - not run ------ https://chatgpt.com/codex/tasks/task_e_68e0abd6d15083258f92c9af50e55845
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TysonTheEmber/orbital-railgun-forge-1.20.1!12
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