Stabilize orbital railgun post-processing chain #11

Merged
TysonTheEmber merged 1 commit from codex/fix-post-processing-shader-flicker into master 2025-10-03 20:46:35 -06:00
TysonTheEmber commented 2025-10-03 20:46:09 -06:00 (Migrated from github.com)

Summary

  • replace the post-processing manager with a single client event handler that reloads once, resizes on demand, and processes after transparents while refreshing shader uniforms
  • add a railgun post chain that routes through swap targets and depth attachments instead of reusing minecraft:main directly
  • extend the strike and chromatic shaders/programs with a StrikeActive guard so charging-only frames fall back to the unmodified scene

Testing

  • ./gradlew build (fails: wrapper script not present in repo)

https://chatgpt.com/codex/tasks/task_e_68e087aae4b483259789a224a232e37c

## Summary - replace the post-processing manager with a single client event handler that reloads once, resizes on demand, and processes after transparents while refreshing shader uniforms - add a railgun post chain that routes through swap targets and depth attachments instead of reusing minecraft:main directly - extend the strike and chromatic shaders/programs with a StrikeActive guard so charging-only frames fall back to the unmodified scene ## Testing - `./gradlew build` *(fails: wrapper script not present in repo)* ------ https://chatgpt.com/codex/tasks/task_e_68e087aae4b483259789a224a232e37c
Sign in to join this conversation.
No reviewers
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
TysonTheEmber/orbital-railgun-forge-1.20.1!11
No description provided.